2019 STEAM Education Summit

Applying STEAM as an interdisciplinary learning in the classroom

28 May 2019Grand Millennium, Auckland
Event Details
7.00
Registration, light breakfast and coffee

Join us for a light breakfast to kick the day off right before we delve into a full day of learnings and inisghts

PREPARING THE STUDENT FOR THE NEXT LEVEL OF EDUCATION
BECOMING A DIVERSE & INCLUSIVE SCHOOL
COLLABORATION WITH THE STUDENT’S SUCCESS AS THE END-GOAL
8.00
Opening remarks from the Chair
Nick Pattison, Learning Designer, Ormiston Junior College
8.20
Opening Address: Curriculum, Pathways & Progress in the 21st Century and Beyond
  • Looking at the future of learning and using modern pedagogies
  • An overview of introducing the new Digital Technologies and Hangarau Matihiko curriculum content and the professional support package
Tara Taylor-Jorgensen, Principal Advisor, Ministry of Education
8.50
Introducing early years to STEAM in preparation for school
  • Learning about the exploratory stage and how children are taking an interest in STEAM
  • Applying practical strategies in a STEAM-learning environment
  • Understanding children’s awareness level of STEAM prior to starting school
Katina Beauchamp, Policy Officer, Early Childhood Council
9.30
Intentional teaching – bringing science into awareness in the early years
  • Using the shift in early childhood education pedagogy to enable more science learning
  • Being intentional in your teaching within a child-centred approach
Sola Freeman, Doctoral Candidate, Victoria University of Wellington
10.00
Morning break
10.30
Case study: STEAMing beyond the classroom, preparing students for an ever-changing world

An overview of how curriculum design and community engagement can support rich learning opportunities to drive learner agency and impact positively on learning outcomes.

  • Integrating STEAM into the curriculum through innovative curriculum design
  • Cultivating learner agency and getting students future ready
  • Building community partnerships and opportunities for real world STEAM learning
Susana Tomaz, STEAM Coordinator, Westlake Girls High School & School Lead, Pupuke Kahui Ako WSL
Ritu Sehji, HOD Food Technology, Westlake Boys High School & Across School Lead, Pupuke Kāhui Ako
11.10
Things that make you go ummm - misconceptions and cognitive flexibility
Mandy Bradshaw, Lead Education Specialist - Global Education, 3P Learning
11.30
Panel: Establishing STEAM learning for a diverse and inclusive school
  • Tackling diversity and inclusion within STEAM fields
  • Planning project-based learning around the students’ interest involving STEAM
  • Acknowledging the current developments within the industries
  • Discussing the move forward towards a diverse and inclusive workforce
Shailan Patel, Education Manager NZ, MYOB NZ Ltd
Chantelle Rich, Year 3/4 Teacher & Learning Leader, Oteha Valley School
Tracey Kinloch Jones, STEAM Educator, Havelock North Intermediate
Jono Smith, Programme Director, Teach First NZ: AKO MĀTĀTUPU
12.00
Involving the arts in STEAM
  • Understanding the difference between STEM and STEAM
  • Facing critical challenges in delivering arts as a STEAM-focussed subject
  • Integrating tools and conducts of art into project based learning
  • Learning about different ways of combining art with STEM
Keith Paterson, Head of Faculty - Science, St Mary's College
12.30
Lunch
1.20
Joining forces with industry in successful project-based learning
  • A special interaction with students from a primary school and their successful projects with industry.
  • Hearing from students on what motivates them the most in project-based learning
  • Creating opportunities and gaining the benefits of working with industry
Nick Pattison, Learning Designer, Ormiston Junior College
1.50
Interact with professionals who are in STEAM-related careers

Hear from professionals about how their education paved the way to a unique career path. Learning about the system’s success will inspire you to create amazing lessons for your students.

  • Learning about the students’ motivations and challenges they face after school
  • Understanding the various pathways towards a STEAM-related career
  • Utilising their stories to build ideas on increasing engagement
Rashida Longley, Specialist Subject Leader Science, Albany Senior High School & Subject Leader Chemistry, Albany Senior High School
Michael Cutfield, Survey Manager, Fletcher Construction
Tracy Talbot, Director of Operations NZ - Environmental Spatial & Planning, Jacobs
2.20
Case Study: Innovative ways to help teachers teach technology
  • Exploring a different approach to technology and thinking outside the box
  • Finding ways to get away from the keyboard to teach technology
  • What can be learnt from integrating technology into the classroom?
Zoe Timbrell, Founder/General Manager, OMGTech!
2.50
Applying computational thinking to solving real life problems
  • Learning about computational thinking approaches in the primary/intermediate classroom
  • How does computational thinking teach us about solving open-ended problems?
  • Applying computational thinking to the primary/ intermediate classroom and developing students’ skills
Megan Clune, Professional Teaching Fellow & Programme Leader BEd (Hons) – Science & Mathematics, The University of Auckland
3.20
Afternoon break
3.50
How to carry project-based learning through to year 13
  • Enhancing traditional curriculum approaches by including project learning
  • Growing student agency while deepening learning alongside future-focused skills
  • Harnessing student passions and commitment to STEAM related pathways
Miranda Makin, Associate Principal, Albany Senior High School
4.20
Education Innovation Series
Julie Baker, Education Manager, MOTAT
Eleri Williams, Co-founder & GM, Haka Educational Tours
4.50
Innovating with STEAM: Changing the system in a traditional environment
  • Overcoming the challenges of changing a historic or robust system
  • Introducing changes and onboarding students, parents and educators
  • Moving towards a project-based learning environment in a seamless manner
Julie McMahon, HOD Technology, St Hilda's Collegiate School & Executive Member, Digital Technologies Teachers Associations (DTTA)
5.20
Case Study: Developing a STEAM programme on a global scale

Kadimah Primary school joined forces with a Canadian high school in 2017 through multimedia to bring STEAM into Kadimah. Hear more about the success of this initiative:

• Understanding the benefits of having an international perspective
• Encouraging students to thing outside of the box in solving problems
• Integrating culture and studies to ensure a seamless learning experience

Sue Meltzer, Principal, Kadimah School
5.50
Summary remarks from the Chair & Networking Drinks
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